Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
    Vendor:   NVIDIA
    VRAM:     1985 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.039 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 59Hz; virtual: 3640x2240 at 0,0
Platform assembly: C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\System.Core.dll (this message is harmless)
startgame
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: C:\Users\jozef\Dropbox\LD31_final\windowsbuild\axegames_Data\Managed\System.dll (this message is harmless)
UnloadTime: 0.230755 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 576.
Total: 0.495384 ms (FindLiveObjects: 0.019066 ms CreateObjectMapping: 0.008660 ms MarkObjects: 0.110349 ms  DeleteObjects: 0.038412 ms)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.SpriteRenderer
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.SpriteRenderer
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.SpriteRenderer
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.SpriteRenderer
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.SpriteRenderer
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.SpriteRenderer
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0.81
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

new section!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0.73
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

new section!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 2.435016 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 583.
Total: 0.524088 ms (FindLiveObjects: 0.017669 ms CreateObjectMapping: 0.011314 ms MarkObjects: 0.130323 ms  DeleteObjects: 0.060552 ms)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.Transform
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.Transform
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.Transform
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.Transform
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

